Quick Class Overview
Light Build (150 HP)
- Highest mobility
- Lowest health
- Excels at flanking and quick strikes
- 5-second health regeneration cooldown
Medium Build (250 HP)
- Balanced mobility and health
- Strong team support capabilities
- Versatile playstyle
- 7-second health regeneration cooldown
Heavy Build (350 HP)
- Highest health pool
- Slowest movement
- Excels at area control
- 10-second health regeneration cooldown
Frequently Asked Questions
Which class is best for beginners in THE FINALS?
Medium class is recommended for beginners due to its balanced health pool, versatile weapons, and forgiving playstyle. The class's support abilities like the Healing Beam and Defibrillator make it valuable to any team composition.
What's the current meta team composition?
Several team compositions are viable at high-level play:
- 2 Heavies + 1 Medium (Maximum survivability)
- 2 Mediums + 1 Heavy (Balanced support and power)
- 1 Light + 1 Medium + 1 Heavy (Versatile approach)
Which class has the highest skill ceiling?
Light class has the highest skill ceiling due to its low health pool (150 HP) requiring perfect movement and positioning. However, in skilled hands, Light's mobility and high damage output make it extremely effective.
Class-by-Class Breakdown
Light Build
Strengths:
- Fastest movement speed
- Access to Grappling Hook and Cloaking Device
- Highest damage output weapons
- Quick health regeneration (5s cooldown)
Weaknesses:
- Only 150 HP
- Dies quickly if caught out of position
- Requires excellent mechanical skill
Best For:
- Players from fast-paced FPS games
- Those who enjoy flanking and mobility
- High-skill ceiling players
Medium Build
Strengths:
- Balanced 250 HP health pool
- Strong team support abilities
- Versatile weapon selection
- Moderate health regeneration (7s cooldown)
Weaknesses:
- Jack of all trades, master of none
- Relies on team coordination
- Less effective solo compared to Light/Heavy
Best For:
- New players
- Team-oriented players
- Those who enjoy support roles
Heavy Build
Strengths:
- Massive 350 HP health pool
- Powerful area control
- Strong defensive abilities
- Can win 1v3 situations
Weaknesses:
- Slowest movement
- Long health regeneration (10s cooldown)
- Large target profile
- Limited mobility options
Best For:
- Players who enjoy tanking damage
- Objective-focused gameplay
- Those who prefer strategic positioning
Key Abilities
Light Class
- Grappling Hook: Enhanced mobility
- Cloaking Device: Stealth capabilities
- Vanishing Bomb: Escape tool
Medium Class
- Healing Beam: Team healing
- Defibrillator: Quick revives
- Guardian Turret: Area control
Heavy Class
- Charge 'n' Slam: Gap closer
- Mesh Shield: Mobile cover
- Barricade/Dome Shield: Area defense
Strategic Tips
Light Class Strategy
- Use mobility to flank enemies
- Strike quickly and retreat
- Support team from unexpected angles
- Perfect for capturing undefended objectives
Medium Class Strategy
- Focus on team support
- Balance between offense and defense
- Use Healing Beam to sustain teammates
- Coordinate pushes with Defibrillator ready
Heavy Class Strategy
- Control key chokepoints
- Create space for teammates
- Use high health pool to tank damage
- Coordinate with Medium for healing
Conclusion
All three classes in THE FINALS are viable at high-level play. Choose based on your playstyle:
- Light for high-risk, high-reward gameplay
- Medium for team support and versatility
- Heavy for objective control and survivability
The most effective teams typically use complementary class combinations, with each player fulfilling a specific role while supporting their teammates.