THE FINALS Class Guide: Light vs Medium vs Heavy (Complete Comparison)

THE FINALS Class Guide: Light vs Medium vs Heavy (Complete Comparison)

Quick Class Overview

Light Build (150 HP)

  • Highest mobility
  • Lowest health
  • Excels at flanking and quick strikes
  • 5-second health regeneration cooldown

Medium Build (250 HP)

  • Balanced mobility and health
  • Strong team support capabilities
  • Versatile playstyle
  • 7-second health regeneration cooldown

Heavy Build (350 HP)

  • Highest health pool
  • Slowest movement
  • Excels at area control
  • 10-second health regeneration cooldown

Frequently Asked Questions

Which class is best for beginners in THE FINALS?

Medium class is recommended for beginners due to its balanced health pool, versatile weapons, and forgiving playstyle. The class's support abilities like the Healing Beam and Defibrillator make it valuable to any team composition.

What's the current meta team composition?

Several team compositions are viable at high-level play:

  • 2 Heavies + 1 Medium (Maximum survivability)
  • 2 Mediums + 1 Heavy (Balanced support and power)
  • 1 Light + 1 Medium + 1 Heavy (Versatile approach)

Which class has the highest skill ceiling?

Light class has the highest skill ceiling due to its low health pool (150 HP) requiring perfect movement and positioning. However, in skilled hands, Light's mobility and high damage output make it extremely effective.

Class-by-Class Breakdown

Light Build

Strengths:

  • Fastest movement speed
  • Access to Grappling Hook and Cloaking Device
  • Highest damage output weapons
  • Quick health regeneration (5s cooldown)

Weaknesses:

  • Only 150 HP
  • Dies quickly if caught out of position
  • Requires excellent mechanical skill

Best For:

  • Players from fast-paced FPS games
  • Those who enjoy flanking and mobility
  • High-skill ceiling players

Medium Build

Strengths:

  • Balanced 250 HP health pool
  • Strong team support abilities
  • Versatile weapon selection
  • Moderate health regeneration (7s cooldown)

Weaknesses:

  • Jack of all trades, master of none
  • Relies on team coordination
  • Less effective solo compared to Light/Heavy

Best For:

  • New players
  • Team-oriented players
  • Those who enjoy support roles

Heavy Build

Strengths:

  • Massive 350 HP health pool
  • Powerful area control
  • Strong defensive abilities
  • Can win 1v3 situations

Weaknesses:

  • Slowest movement
  • Long health regeneration (10s cooldown)
  • Large target profile
  • Limited mobility options

Best For:

  • Players who enjoy tanking damage
  • Objective-focused gameplay
  • Those who prefer strategic positioning

Key Abilities

Light Class

  • Grappling Hook: Enhanced mobility
  • Cloaking Device: Stealth capabilities
  • Vanishing Bomb: Escape tool

Medium Class

  • Healing Beam: Team healing
  • Defibrillator: Quick revives
  • Guardian Turret: Area control

Heavy Class

  • Charge 'n' Slam: Gap closer
  • Mesh Shield: Mobile cover
  • Barricade/Dome Shield: Area defense

Strategic Tips

Light Class Strategy

  • Use mobility to flank enemies
  • Strike quickly and retreat
  • Support team from unexpected angles
  • Perfect for capturing undefended objectives

Medium Class Strategy

  • Focus on team support
  • Balance between offense and defense
  • Use Healing Beam to sustain teammates
  • Coordinate pushes with Defibrillator ready

Heavy Class Strategy

  • Control key chokepoints
  • Create space for teammates
  • Use high health pool to tank damage
  • Coordinate with Medium for healing

Conclusion

All three classes in THE FINALS are viable at high-level play. Choose based on your playstyle:

  • Light for high-risk, high-reward gameplay
  • Medium for team support and versatility
  • Heavy for objective control and survivability

The most effective teams typically use complementary class combinations, with each player fulfilling a specific role while supporting their teammates.